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Max Harris
Max Harris
Game Developer & Software Engineer
Paeonian Springs, United States

Summary

I’m a Technical Artist and Tools Developer who loves blending code and creativity to build worlds that grow themselves. My focus is on procedural content generation, dynamic environments, and artist-driven tools in Unreal Engine. I enjoy turning complex systems into intuitive creative workflows—most recently through projects like PCG Architect, a modular building-generation framework that lets artists design structures using splines, data recipes, and procedural randomness.

My work explores the intersection of art, design, and automation: from visual experiments in shaders and environment VFX to scalable tools that help teams iterate faster and focus on the art itself. I’m passionate about discovering beauty through systems and helping others turn procedural tools into creative playgrounds.

Skills

ShadersVFXpcgtool programmingSoftware Development

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Blender
Blender
Gaea
Gaea
Substance 3D Designer
Substance 3D Designer
C#
C#
Python
Python
C++
C++
Photoshop
Photoshop