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Procedural Temple Stair Tool

A spline-driven PCG tool for generating modular brick staircases.

The tool can optionally fill underneath the stairs and uses PCG grammar to assemble bricks with variation.

A key feature is the generation of invisible smooth collision ramps (pawn-only) to prevent camera bumping in first-person while preserving detailed stair visuals.

Small tool, big usability impact for level design and player experience.

Create temple stairs from splines

Create temple stairs from splines

Integration with ONEiRA PCG Material Map Structure for material assignments

Integration with ONEiRA PCG Material Map Structure for material assignments

Option to generate with or without side walls.

Option to generate with or without side walls.

Hidden Pawn Only Collision - Produces Smooth camera movement when the player walks on stairs

Hidden Pawn Only Collision - Produces Smooth camera movement when the player walks on stairs

Hidden Physics Object Collision - ensures realistic collisions between stairs and dynamic physics objects

Hidden Physics Object Collision - ensures realistic collisions between stairs and dynamic physics objects

Hidden Wall Collisions - Collisions are merged to use the minimum number of boxes for each wall

Hidden Wall Collisions - Collisions are merged to use the minimum number of boxes for each wall

Top Level PCG Stairs Graph, which integrates with the custom Material Map system for spawning bricks

Top Level PCG Stairs Graph, which integrates with the custom Material Map system for spawning bricks

Full Temple Stairs PCG Graph, handles spawning bricks and hidden collisions

Full Temple Stairs PCG Graph, handles spawning bricks and hidden collisions